Cole Gagnon

Project Role Not Quite Immortal - Product Owner/Lead Designer
Major Game Design Major
Hometown Topsham, ME
Connect Website
LinkedIn

As an ambitious, creative, and highly versatile game designer, my primary area of expertise is level and puzzle design, but I also enjoy narrative design, environment art, and really anything else that feeds my passion for building immersive game worlds. I like to collaborate with other disciplines and am quick to learn new tools and skills as I do so.

Professional Qualifications

  • Level Design
  • Puzzle Design
  • 2D Game Art
  • Traditional Drawing
  • Narrative Design
  • 3D Modeling
  • Prototyping
  • Visual Design Documentation

Technical Expertise

  • Unity Engine (2D and 3D)
  • C# for Unity
  • Python
  • Adobe Photoshop
  • Autodesk Maya
  • Git

Development Expertise

  • Product Owner, Level + Puzzle Designer on Not Quite Immortal
  • Creator of Global Puzzling System (solo project)
  • Unity Game Development Instructor at iD Tech Camps
  • 4 Years of Game Design Experience

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text