Project Nautilus


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The Team

Nicholas Adams
Game Design Major
Product Owner, Level Designer
Alex Barnett
Game Production Management Major
Producer, Marketing Lead
Joshua Berkowsky
Professional Writing specialized in Creative Writing
Narrative Writer
Spencer Bohl
Game Programming Major
Gameplay, AI, Generalist Programmer
Brandon Boras
Game Programming Major
Gameplay Programming, Version Control Lead
Austin Burkett
Electronic Production and Design, specialization in Sound Design for games
Technical Sound Designer, Audio Implementation Lead, Dialogue Engineer/Producer
Matthew Conrad
Game Art Major
Environment Artist, Texture Artist, Level Designer
Wesley Elmer
Game Design Major
Design Lead, UI Designer
Alyssa Fabian
Songwriting, planning for double major in Electronic Production and Design
Sound Designer
Egor Fesenko
Game Programming Major
UI Programmer, Systems Programmer, Optimization Programmer
Donovan Garcia-Buckler
Game Production Management Major
Producer, Publishing Lead
Eric Harvey
Professional Writing specialized in Creative Writing & Screenwriting
Lead Narrative Writer
Brandon L'Abbe
Game Programming Major
Tools & Pipeline Programming, Sound Programming
Blade Osborn
Game Art Major
Animator, Rigging Artist
Aaron Pastor
Interactive Media and Game Design
Narrative Designer, Narrative Writer
Hannah Paquette
Professional Writing major with a specialization in Editing and Publishing
Copy Editor
Nicholas Perell
Game Programming Major
Technical Director, Narrative Director
Emma Shea
Game Art Major
Animator, Rigging Artist
Brandon Skylar
Games and Interactive Media Scoring with a minor in Film Scoring
Voice Actor
Sean Uzar
Game Design Major
QA Lead, Systems Designer
Daniel Waleik
Game Design Major
Level and Encounter Designer
Amber Williamson
Game Art Major
Environment Artist, Texture Artist
Crystal Wong
Game Art Major
Lead Art Director, VFX Artist, Concept Artist, Character Artist

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