Benjamin Davies

Project Role Not Quite Immortal - Technical/Environment Artist
Major Game Art Major
Minor(s) Game Programming
Hometown Boston, MA
Connect Website
LinkedIn

Technical Artist with experience straddling creative and engineering teams and a proven track record of delivering shaders, art assets, and pipeline tools to streamline the development process. Thrives in busy development environments by relying on strong interpersonal skills and an eagerness to learn and improve.

Professional Qualifications

  • Technical Art
  • Environment Art
  • Graphics Programming
  • Tools Programming
  • Animation Programming
  • Shader Creation
  • UV Mapping & Texturing
  • Procedural Modeling

Technical Expertise

  • Autodesk Maya
  • Python, C, C++, C#, Java
  • GLSL, HLSL
  • Unity 3D
  • Unreal Engine
  • SideFX Houdini
  • Substance Painter + Designer
  • Adobe Photoshop + Illustrator

Development Expertise

  • 7 Years of Technical Art Experience
  • Game Studio I, II, III
  • Model Artist on LEGO Worlds, TT Games
  • Technical/Environment Artist on Not Quite Immortal

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text