Evan Thaxter

Project Role Not Quite Immortal - Technical Designer/Games Testing Liaison
Major Game Design Major
Hometown Portland, ME
Pronouns He/Him
Connect Website
LinkedIn

Technical systems designer with a passion for elegant, evocative mechanics. Self-motivated with strong research and implementation skills. Highly adaptable and effective at communicating across disciplines to ensure efficient collaboration.

Professional Qualifications

  • Systems Design
  • Technical Design
  • Rapid Prototyping
  • Player Feedback/Game Feel
  • Agile Development
  • Audio (Music/SFX)

Technical Expertise

  • Unity Engine (C#)
  • Unreal Engine 4 (Blueprint)
  • Scripting (Python/Lua)
  • Git
  • Adobe Creative Suite

Development Expertise

  • 5 years of game production experience
  • Clambering (2021), sole developer
  • Pleading Flames (2021), lead designer
  • Enemy AI Adv. Seminar (2022), sole developer

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text