Rory Beebout

Project Role Not Quite Immortal - Graphics Programmer, Systems Programmer
Major Game Programming Major
Minor(s) Cybersecurity
Hometown Johnstown, PA
Pronouns He/Him
Connect Website
LinkedIn

I am a hardworking and dependable game programmer with a knack for 3D math and real-time graphics. I'm skilled at working and communicating in teams using Agile development, helping teammates or seeking help when I need it. I'm well acquainted with all sorts of APIs and architectures (and willing to learn more), so let's make something beautiful!

Professional Qualifications

  • Graphics Programming
  • Engine Programming
  • Animation Programming
  • Systems Programming
  • Agile Development
  • Technical Documentation
  • Tools Programming

Technical Expertise

  • C/C++
  • C#
  • Unity 3D
  • Unreal Engine 4
  • Git/SVN
  • GLSL
  • Vulkan

Development Expertise

  • Interim Graphics Programming, Adv. Animation Programming
  • 4 years of game programming experience
  • Pleading Flames, Lead Programmer
  • Not Quite Immortal, Graphics/Systems Programmer

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text