As a UI/UX designer, my design approach for games has been to always put the player first. I make an effort to maintain players' immersion during gameplay by cultivating diegetic, contextual, and informative UI that not only conveys pertinent information to the player but also reinforces the established atmosphere.
A brief description on some contributions I've made to Mapstermind
We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.
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