Tessa Nelson

Project Role Overgrown - Environment Artist 3D Modeler
Major Game Art Major
Connect Website
LinkedIn

Hardworking and fun-loving young woman who pursues all things creative. Alongside a sharp eye for detail, I am an environment artist who strives to deliver high-quality props and scenes while also selling a compelling narrative. My strengths include interpersonal communication and bringing projects from concept to completion through a collaborative and constructive pipeline.

Technical Expertise

  • Maya
  • 3DS Max
  • ZBrush
  • Substance Painter
  • Substance Designer
  • Unreal Engine 4
  • Adobe Photoshop
  • Adobe Illustrator

Development Expertise

  • Game Studio I, II, III
  • Forkdrift, Endless Suffering, Steam Release: July 31, 2020
  • Advanced Seminar, Vincent Joyal, Montreal Canada, Fall 2020

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.