Cedric Brownewell

Project Role Live/Wire - Systems Desginer, Balancing Designer
Majors Game Design Major and Game Programming Major
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Game Designer who has a passion for prototyping systems and mechanics to help create cohesive experiences. Programming skills have been pursued to further aid in design endeavors, both practical implementation and scope management. Bridges the gap between design and programming teams to enhance the collaborative environment while maintaining focus on core design pillars.

Professional Qualifications

  • Agile Development
  • Systems Design
  • Technical Design
  • Game Balancing
  • Documentation
  • Prototyping
  • AI Programming
  • Apple Development

Technical Expertise

  • C# (Unity 3D & 2D)
  • Blueprints (Ue4)
  • C++
  • SourceTree
  • Adobe Illustrator
  • Swift (Xcode)
  • Python (Pycharm)

Development Expertise

  • Production 3
  • Production 2
  • Production 1

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text