David Bakaleinik

Project Role SCORCH - Gameplay Programmer
Major Game Programming Major
Connect Website
LinkedIn

Hardworking gameplay and systems programmer who loves to play and pick apart games and their mechanics. Has experience working with game designers to create and iterate on core gameplay systems and tools in a range of game genres.

Professional Qualifications

  • Gameplay & Systems Programming
  • Technical Documentation
  • Version Control
  • AI Programming

Technical Expertise

  • C++
  • C# (Unity)
  • Unity 3D
  • Unreal Engine 4

Development Expertise

  • Game Studio I, II, III
  • Gameplay Programmer on SCORCH, Accidently Games

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text