Filippo Scarfo

Project Role Junk Punk Arena - Sound Designer, Composer
Major Game Design Major
Connect Website
LinkedIn

Game Designer focused on pushing the boundaries of interactive media. Experience with innovative systems design, audio composition and level design. Uses his love of the whimsical and a passion for self-expression to create engaging experiences.

Professional Qualifications

  • Systems Design
  • Audio Composition
  • QA Leadership
  • Documentation
  • 3D Modeling
  • Texturing
  • Prototyping
  • Level Design

Technical Expertise

  • Unity
  • Unreal Engine
  • C# Scripting
  • Ableton Live
  • Adobe Premiere
  • Adobe Photoshop
  • Autodesk Maya
  • Blender

Development Expertise

  • Lead Game Designer on Stabilizer (2019)
  • Lead Game Designer on Doomsday Filet (2020)
  • Sound Design Lead on JunkPunk Arena (2021)

Interested in Learning More?

We’ll send you Game Studio info plus a game art poster designed by our students when you fill out this form.

Game Studio art and promotional text