Nicholas Adams
Game Design Major
Project Nautilus - Product Owner, Level Designer
Evan Barker
Game Design Major
Mapstermind - Lead Level Designer
Gavin Chambers
Game Design Major
Symbiotic - Product Owner & Lead Designer
Jack Dirstine
Game Design Major
Sunline - QA Lead
Wesley Elmer
Game Design Major
Project Nautilus - Design Lead, UI Designer
Cole Gagnon
Game Design Major
Not Quite Immortal - Product Owner/Lead Designer
Zachary Ginsburg
Game Design Major
Planetary Planter - Narrative Designer
Carter Ivancic
Game Design Major
Sunline - UI/UX Designer
Eddie Juarez
Game Design Major
Mapstermind - Product Owner, Lead Designer, UI/UX Designer
Andrew Kerwood
Game Design Major
Not Quite Immortal - Narrative Designer
Matthew Laflamme
Game Design Major
Mapstermind - Level Designer
Matthew Lovetere
Game Design Major
Sunline - Lead Designer
John McCorkle
Game Design Major
Achromatic - Level/Sound Designer
James Ofori
Game Design Major
Mapstermind - Systems Designer
Benjamin Operhall
Game Design Major
Achromatic - Lead Designer
Llyn Printon
Game Design Major
Symbiotic - Narrative Designer & UI Designer
Christian Roby
Game Design Major
Sunline - Level Designer
Bailey Sargent
Game Design Major
Achromatic - Level Designer
Jake Seide
Game Design Major
Achromatic - Product Owner/Gameplay Designer
Joseph Tecce
Game Design Major
Symbiotic - Level Designer & UI Designer
Evan Thaxter
Game Design Major
Not Quite Immortal - Technical Designer/Games Testing Liaison
Ian Urban
Game Design Major
Sunline - Level Designer
Sean Uzar
Game Design Major
Project Nautilus - QA Lead, Systems Designer
Benjamin Voter
Game Design Major
Symbiotic - Level Designer & Team Lead
Elijah Wakeling
Game Design Major
Planetary Planter - Systems Designer
Daniel Waleik
Game Design Major
Project Nautilus - Level and Encounter Designer